We got to a new AirBnB the other day. Turns out there’s a lot of cats in the shared yard space the apartment opens out into! It’s also warm here, so for the most part I’m only closing the screen door, but not the actual glass door. Screen dors are not Malinois-proof barriers, meaning I need to tether my dog to keep the risk of cats (or screen doors) being harmed as low as it can be.
I’ll be here just long enough to turn this into a fun little training project. I’m finding this project particularly intriguing right now because I’m also working with someone on household-cat-acceptance using a different (tried and true) approach – more in that below. The approach I’ll be using with Game in The Norbert Experiment (1) is a bit more experimental, and it’ll be fun to compare the two.
Baseline response to tongue click, treat toss cue, and “leave it”
Today, I’ll show you Game’s baseline response to cats outside the apartment (glass door closed here, not just screen door). I know she wouldn’t be able to take the treat from my hand (this is kibble; I can usually work with it on almost anything). I’m only clicking and offering it to her to demo to you all that she can’t take it, not because I expect her to take it.
I was not sure if she would be able to chase kibble. Chasing food is higher value and higher arousal for Game than the same kibble from my hand, and she is able to do so in many situations, even when she can’t take treats from my hand. Game says, nope, can’t do.
I am surprised that she is able to respond to my “Leave it” cue – twice, no less – in this clip, but maybe I shouldn’t be: I have reinforced “leave it” as well as recalls with permission to chase cats, and that is the functional reinforcer Game is after in this situation.
From this clip, I learn two things:
- I need higher value treats for this project.
- I’ll want to consider adding toy play to my reinforcement/arousal shifting approach. I suspect (but will have to ask Game to know for sure) that tugging is equally high value as considering out-of-reach cats.
Speaking of reinforcement value and dogs who like to move their body …
Game could not chase treats here, but Keeshond Via below sure can. I love this clip because it shows that for Via (who just saw a deer), chasing treats is possible even when taking treats from Allison’s hand (“Yes”) is not. I love marker cues! I also believe we are severely underutilizng them in the dog training world. (Keep your eyes out for anything Karen Deeds has to say about this topic!)
Thank you, Allison, for allowing me to share your clip!
Chasing as a reinforcer (for coming back, leave it-s etc.)
With the cats in the alleys of Guanajuato, I used chasing as a reinforcer, just like I do with birds or squirrels who can easily get to safety. Guanajuato’s alley cats are dog-savvy and know that they just need to jump up a wall or roof and can give Game the finger from up there. I did not feel like I was adding substantial stress to their lives – just a single jump, which is something they are used to doing in their environment. I know this is an ethically foggy area. Personally, I’m okay with chasing as a reinforcer as long as it does not (and this assessment will be subjective, too) unduely stress the animal(s) being chased.
Here’s Game chasing birds (I don’t have a video of her and an alley cat). You can see how when I start the video, she is not mindlessly going after the cattle egrets. Quite the contrary: she waits for me to ask something of her so she can earn egret chasing. And as the video continues, she gravitates towards focusing on me rather than the birds. It is SO powerful to harness your dog’s greatest distraction, and turn it into a reinforcer! It removes the conflict of either/or (either I do what my human wants, or I do what I want) and replaces it with a both/and paradigm.
LAT on a mat for cat acceptance
The team I mentoned above is currently doing LAT from a mat, with the ultimate goal being acceptance of the household cat: the dog is on a mat, and gets marked and fed in a specific way for either pointing out the cat to her human or offering eye contact to her human. We keep the sessions to one minute and track the looks at the cat versus looks at the owner, and have a certain threshold point where we reduce the distance between cat and dog by one carpet square. This method is tried and true, and should also work for the goal of the dog learning that she will never chase that cat (anything CU means there will be no direct interaction with the stimulus). Once the dog is aware of this, it removes a lot of uncertainty from interactions. Uncertainty is stressful for many dogs, which is one of the reasons CU can be so powerful.
This is what this looks like with Heather’s cat Vignette and her Dutch Shepherd Saphira:
Sidenote to stress the beautiful training in the LAT clip above
Note that there are a several foundation behaviors that go into a training plan like the one Heather, Karl, Saphira and Vignette are implementing. If you don’t know what to look for, this may look effortless – but it is, in fact, amazingly complex and based on strong foundation behaviors, clear communication, and an excellent dog trainer (Heather) working with an excellent cat trainer (Heather’s husband Karl). Not only are they really good at what they are doing with their animals – they have also managed to build a habit for themselves: the habit of working on this together every evening they are home.
A training plan that requires time usually also requires us humans to develop a strong habit to keep at it. We can trick our own minds a bit here by clearly defining when that habit is going to happen, and turning an already established preceding event or behavior into our prompt for that new habit. Heather and Karl have been making great progress because they have committed to working on this at a particular time every day. The more we make something a habit for ourselves, the easier it feels to make time for it, and the more progress we are going to make.
Saphira’s foundation behaviors that need to be in place before a session like this is even possible:
+ A strong station-on-cot behavior
+ Understanding that the marker cue “ground” means a treat will materialize on the ground in front of her (in this case, on her cot bed, between her paws). The reason this is the marker cue we chose is that it resets Saphira: when taking a treat from between her paws, she is looking away from both Vignette and Heather, and can then make a new choice: does she want to look at Heather or does she want to look at Vignette? Both behaviors get reinforced equally.
+ The LAT game in easier contexts (knowing that pointing out a stimulus in the environment is a reinforceable behavior).
+ Knowing that eye contact with Heather is a reinforceable behavior.
Vignette’s foundation behaviors:
+ Relaxation in the presence of dogs.
+ Wearing a harness.
+ Walking on a leash and harness voluntarily. Karl isn’t pulling Vignette up to Saphira – they are just walking up together.
(The leash and harness are for safety, to make sure Vignette doesn’t run up to Saphira, just like Saphira is wearing a leash that Heather holds for safety. We don’t plan on needing them, but it’s good to have them – like seat belts.)
Shout out! Heather, Karl, Saphira, Philo (their second cat) and Vignette – I LOVE the work you’ve been doing, and the progress you’ve been making! You make a fantastic team!
Back to the Norbert Experiment!
Since I don’t mind sending Game to chase some of the time (I just need it under stimulus control), I don’t need (or even want) a purist CU approach here. Instead, I want to marker-cue her down every time she sees a cat outside of this particular apartment.
The idea is that eventually, seeing a cat through the screen or glass door will become a cue to ask me for a toy. This may not happen before I move out of here – I’ve got about two weeks. OR it just may. We’ll have to find out! I enjoy playing prediction games with myself, so I predict that I will see some kind of progress in these two weeks.
The image below is what I suspect Game’s hierarchy of arousal and reinforcement value looks like. She might proof me wrong, which is okay. I’ll have to ask her in order to find out if we’re on the same page about this! I suspect that considering cats is as arousing AND as valuable as tugging with me. The shift from step 1 to step 2 is therefore a horizontal one. It is not a shift in reinforcement value or arousal level, but a shift in attention (from cat to toy/me).
From step 2 onwards, I can then – theoretically – go down the arousal and reinforcement value staircase, shifting vertically down from one step to the next lower one until we are at step 6 and can move on with our lives, not thinking cat thoughts.
I may be wrong about the value of considering cats outside the apartment versus the value of tugging in their presence. That is okay – I am going to ask Game if this reinforcement hierarchy is indeed hers, and adapt based on her response.
I’ve used this method with different dogs in the past, but this is the first time (and I might misremember because human memory is not reliable) that I consciously include a potentially competitive toy game: tug. Tug can easily turn into a zero sum game, which would further increase arousal. I’ll try hard to keep it cooperative rather than competitive. I do not want Game to fight me for the toy. In order to keep it cooperative, I will make sure to keep letting go of the toy and allow Game to restart the game. I will also push back against her chest at least as much as I’m pulling on the toy, and I’ll work with her on the floor rather than standing up. This way, I hope to play Game’s calmest version of tug.
Should there be toy play around cats?
I’ve thought about whether tug is a good idea at all, because it will likely keep Game’s arousal at cat-level, and it is directly related to sinking her teeth into a toy – someting I would very much not want her to do with a cat.
Since this is my own dog who I like to experiment with (and know I can keep the cats safe from), I am going to go ahead with it and find out what happens. I believe, based on Game and my history of toy play, that this is going to increase her impulse control around cats – and that’s what I want. I don’t need relaxation right away, but I want cats to mean tug.
So at first, I will take her focus vertically from cats to a tug toy. Then, I’ll bring her arousal level down horizontally by switching from tugging to chasing high value treats, from chasing treats to treats from hand for offered focus (“Can you offer a behavior with a strong reinforcement history?”), and then to a scatter. Sniffing for treats is a relaxing behavior. Seeing whether Game can or can’t engage in it will make an excellent gauge of whether she is able to move on. Since most (not all) of the cats out there walk past rather than staying right outside staring in, by the time I’m all the way down to the scatter, the probability that Game will be able to move on (because there is no more cat) will be high, too. If not, I’ll do another round.
Keeping data
I’ll need a way to track my progress or lack thereof. My preliminary plan is to switch from high value treats to kibble every fifth time I go down this staircase. Will Game be able to do it with kibble or not? I’ll also keep recording video after the scatter to see what happens, and find a way of coding her body language to know how long it takes her to truly move on (maybe how long it takes her to lie down in a relaxed position and not stare catwards.)
(1) I’m calling this The Norbert Project because I just met Kayla’s cat Norbert, and sadly, I could only invite Norbert into my previous AirBnB when Game and I were out. It would be nice if the next time Norbert and I crossed paths, he could actually be inside at the same time as Game – even if only for a little bit. Also, meet Norbert, travel cat with Kayla of K9 Conservationists. A shout out to Norbert for inspiring the name of this training series, and for being his amazing van life travel self! Cats don’t get much cooler than that!